Good idea, poor execution
The last section of the game where you must build the castle is virtually impossible to beat with the goombas dropping down on you, and you have nowhere safe to create the tower. You have to constantly switch back and forth to keep alive, and while you're doing that, you can't kill the goombas coming down to attack you. This is a major flaw as far as I see it. It goes past the "challenging" aspect and into the "play this game for an hour before you master it just to get passed this one section."
Overall, the game has promise, but unless you think stuff through like that, it isn't going to fly with most casual gamers methinks.
Hard mode is just stupid
Normal mode was alright, despite the fact that the weapons were hard to get and I had to grind alot to beat the bosses.
But then, once you beat the game, Hard Mode is next to impossible. Enemies have over 10 times their HP and give next to no EXP. How are you supposed to kill these monsters with "weak" equipment and no levels? Seriously, its just bad game planning.
Other than that, I found the game to be acceptable. But the Hard difficulty is what killed the game for me.
Well put together...
I love everything about the game, except for the difficulty. I found it too difficult even with the 10 shield points and the mouse controls. Another thing I didn't like was that each time I died, I had to start from the very beginning of the game. I'm not sure if that was how the original game that you were trying to emulate worked, but I found it increasingly frustrating to the point where I just stopped playing.
Perhaps, if your shield returned at the beginning of each level, and you restarted at the beginning of the level you were currently on when you died, I think I could give you a higher rating. This may be a great game for nostalgic shooter fans, but for the casual gamer, I found it to be too difficult to play and enjoy.
Overall, everything else was wonderful.
Idea is good, but...
The game is good, but it NEEDS mouse controls.
Sure, you can sound like an arrogant jackass when the player gets a low score and it says, "You need a mouse to play this game." but why? Its dissuades people from likeing the game.
You need a mouse? No shit!
The speed is ridiculous as far as acceleration and deceleration are concerned, and the mouse keys are a terrible substitute for the precision afforded to you by the mouse.
The idea is solid, the graphics are too, but in all seriousness, this game cries out for mouse controls.
The game was solid, but I have only one complaint.
The powerups were great, but they didn't last long enough. I'd get one only to have it power down when I needed it the most to wade through your hoards of enemies on the screen, and needed the extra power. I'd suggest a longer powered-up time, or maybe have them be permanent until you're struck by an enemy, then downgrade a level.
I'd prefer that more than many continues, though those were a nice touch. Overall, I'd give this a 7. It isn't the best game of its kind, but it most certainly isn't the worst.
Excellent work for your first time. =D
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